This way, you won't have to change the difficulty for each track to get fun ! The right difficulty is when you can qualif around the 10/15th place. They have been calibrated so the first AI in 100% in qualification will make a time around +-0,3s of the fastest time known in the series (calibrated with touring cars). The general speed of the AI has been increased and is consistent across tracks.More takeover on AI-to-AI or AI-to-Human.If you have suggestions to make or new values to increase the patch, please give a word on it in the comments but remember to argue what it will change. It took me several weeks to fine-tune the parameters. After many searches, I’ve tried to fix it thanks to the advices found on the forums by VonDutch, Chronus and others. I find them better than in rFactor (less ramming and stubborn) but i thought many tweaks can be applied to enhance that. AI in Race 07 are somewhat very irregular in speed and reactions. The goal of an AI is to simulate the human behaviour when it isn't possible to play against others players or when there aren't enough players to get fun with. I've created this patch to enhance the offline racing experience by making artificial intelligence closer to human racing.
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